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This is very cool, I like the art, and the design is making me think just enough. I made it until I glitched through the floor outside of a boss door and had to exit and restore from a save, but the save didn't have any powerups and I couldn't backtrack to recover them.

Aw, I'm so sorry to hear that saving is not working as expected, I tested it but not thoroughly enough it seems. Glitching through the floor was unexpected as well haha, I'll try to fix both problems right after the jam ratings. The physics system is custom-made, I have a lot to improve on it.

Thank you so much for playing though!

Seems fun, but I have to admit that I'm having trouble figuring out where to go after getting the dash upgrade. Heading up to the room in the third screenshot just leads to an area that seems to need a jump upgrade, and heading back seems like the same. Got any hints as to what I'm missing?

(+1)

If you're stuck where I think, there's a target on the side to shoot to open the ceiling door.

It was actually the room before that one that was giving me trouble. For some reason I didn't realize you could jump after dashing, so  I couldn't figure out how to get over the wall.

Yeah the dash has a very wide range of functions, most of the times I got stuck I needed to dash somehow. The timing for dash-to-jump is kind of tricky so it's hard to find it's even possible.

I think hcs64 got it, there's a green target on the left which you can shoot to open the ceiling door. In order to get up there you have to activate the crystal (which is in the same room) in order to jump higher and get to the platform.

I actually just didn't realize I could dash-jump in the room before that. Just needed to experiment a bit more, I guess.