Platformia Dreamin'
Platformia Dreamin' is my entry for Mini Jam 105: Dreamy.
It's a simple procedurally generated platformer in which you have to kill enemies and clear screen as fast as possible to keep playing. You have no health/hit points, however falling or taking damage chips away your remaining time! You start with 20 seconds.
You can kill enemies by bouncing on them.
This game can be played using the following controls:
Keyboard: WASD + Space to Jump
Keyboard: Arrow Keys + Z or Space to Jump
Gamepad: east/south buttons jump, you can move with dpad or analog stick.
This game was developed in 2 and a half days. I used Unity with a public general purpose library called Licht:https://github.com/ConradoClark/Licht . I'm the sole dev in charge of sfx, music, graphics and programming for this game. I've used the LycheeSoda font from jeti: https://www.dafont.com/pt/lycheesoda.font.
You can get the full source code for this game here: https://github.com/ConradoClark/minijam105-dreamer-who
Known Issues:
- Sometimes enemies spawns offscreen on the last platform (rightmost one).
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.5 out of 5 stars (2 total ratings) |
Author | Thinker |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Procedural Generation |
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